The Oregon Trail, the route of the pioneers during the largest mass migration in United States history, was a long and difficult journey made by Americans nearly two centuries ago. This guidebook, rich with photos, interviews, and information about the famous landmarks, facilities, individuals, activities, and towns along the trail, will please both adventurers planning to travel the trail and individuals who wish to learn about and follow the trail from an easy chair. Complete with maps and details of each state from Missouri to Oregon, Exploring the Oregon Trail will give readers everything needed to follow in the footsteps of the American pioneers.
Excitement over the West inspired thousands of Americans in the mid-1800s to start new lives on the other side of the continent. The Oregon Trailfollows the trials and hopes of the emigrants' journeys. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, maps, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.
Big Bend This compact handbook, which is a part of the official National Park Handbook series is divided into 3 sections. Part 1 provides a brief introduction and history of Big Bend Big Bend National Park, including such major attractions a the Rio Grande River, the Chihuahuan Desert, and the Chisos Mountains; part 2 concentrates on the area's natural beauty and history; and part 3 presents an authoritative travel guide and reference materials.
Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.
A new kind of travel/history guide provides trip planning and travel maps on facing pages and contains more than 800 destinations on the Lewis and Clark Trail with 161 maps and turn-by-turn driving directions. Phone numbers, prices, hours, and Web sites. From Washington, D.C., to the Pacific Coast, the Canadian border to New Orleans. More than 400 photos. More than 400 references. Index. Contains a Key Guide to 573 historic Lewis and Clark campsite locations, cross-referenced to journals.
Containing more than 600 entries, this valuable resource presents all aspects of travel writing. There are entries on places and routes (Afghanistan, Black Sea, Egypt, Gobi Desert, Hawaii, Himalayas, Italy, Northwest Passage, Samarkand, Silk Route, Timbuktu), writers (Isabella Bird, Ibn Battuta, Bruce Chatwin, Gustave Flaubert, Mary Kingsley, Walter Ralegh, Wilfrid Thesiger), methods of transport and types of journey (balloon, camel, grand tour, hunting and big game expeditions, pilgrimage, space travel and exploration), genres (buccaneer narratives, guidebooks, New World chronicles, postcards), companies and societies (East India Company, Royal Geographical Society, Society of Dilettanti), and issues and themes (censorship, exile, orientalism, and tourism). For a full list of entries and contributors, a generous selection of sample entries, and more, visit the Literature of Travel and Exploration: An Encyclopedia website.