The book, Card Magic and My Mathematical Discoveries, opens a new chapter of mathematical discoveries using card magic as a pedestal. This innovative work explains how research on card magic led to a new line of mind-blowing mathematical findings. These mathematical findings will captivate any reader interested in the following areas: programming and modeling, logical-mathematical intelligence, mathematical amusement, Riemann hypothesis, the world of numbers and mathematics of order and pattern. Moreover, this book is loaded with cutting edge puzzles, prime number riddles and card mathematical intelligence demonstrations to educate and entertain the readers and also to stimulate their interest in research.
Logical-Mathematical Reasoning for Teens is a resourceful book specially packaged to improve and promote logical-mathematical reasoning among teenagers. Logical-Mathematical Reasoning for Teens practically demonstrates the approaches to logical thinking and creative reasoning through construction of puzzles, models and concepts, and by using distributive regeneration of ordered system as a tool. These practical approaches include recognition of patterns, handling of logical thinking through manipulative and critical thinking skills, derivation of formulas through the use of graph, and solving logical-mathematical reasoning problems. The cutting-edge exercises in the book are tailored to unearth and improve logical-mathematical reasoning among teenagers. Careers which draw on logical-mathematical reasoning include mathematicians, scientific researchers, computer programmers, police investigators, engineers, economists, accountants, lawyers, and animal trackers.
The book, Regenerative Mathematics and Dimurelo Puzzles for Children, is specially coined out from a newly discovered mathematical phenomenon called Distributive Regeneration of Ordered System to activate and enhance creative abilities early enough in children, and to facilitate improved logical thinking and critical reasoning among them with a view of making them outstanding inventors in the future. No addition, no division, no multiplication and no subtraction operations are involved; all the examples, exercises and puzzles presented in the book are purely based on logical thinking and creative reasoning. Highlights in the book include: clearly stated objectives, introduction to regenerative mathematics, simple logical distribution research work, elegant illustrations, logical based puzzles, graded worked examples and exercises. The book is recommended for children from 8 years and above.
The book, The Thoughts You need to Think, is a down-to-earth, practical, motivational and inspirational book exclusively garnished with powerful thoughts, self-improvement counsel and illustrations to unleash the hidden potentials in you. Instructive, unique, thought-provoking, inspiring, and expository in its content and design, this ingenious exposition tactically unearths the guidelines and principles you need in understanding the thoughts of your mind. It presents a cutting-edge approach of the thoughts you need to think and how to identify your needed thoughts in the midst of myriads of thought bombarding your mind. The book provides compelling answers to some of the critical questions people ask about dreams, visions, thoughts, empowerment, intelligence, knowledge, potentials, gifts, talents and uniqueness. This book is one of the best, easy-to-read and concise books ever written on thoughts.
"Magical Mathematics reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem. Diaconis and Graham are mathematicians as well as skilled performers with decades of professional experience between them. In this book they share a wealth of conjuring lore, including some closely guarded secrets of legendary magicians. Magical Mathematics covers the mathematics of juggling and shows how the I Ching connects to the history of probability and magic tricks both old and new. It tells the stories--and reveals the best tricks--of the eccentric and brilliant inventors of mathematical magic. Magical Mathematics exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card monte, traces the history of mathematical magic back to the thirteenth century and the oldest mathematical trick--and much more"-
Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks. 135 illustrations.
Attention All Serious Card Magicians: A card magic book has been created that you should own! Details are as follows: This book contains 86 card tricks. Not a typo. That’s right, 86! 73 of the tricks were created by a relatively unknown magician by the name of Al Thatcher (71 in the main book and 2 bonus tricks in the addendum). 13 tricks are from the fertile minds of more recognizable names in magic. Al was a good friend and cohort of Nick Trost. They both resided in Columbus, Ohio and spent many hours together creating. If you have ever read any of Nick’s books you probably have seen Al’s name mentioned several times. His hand-written files have been assembled and incorporated into a book. Along with that 13 other magicians have each contributed a trick to be incorporated into this book. A big thank you goes to the magicians who contributed tricks to the addendum of this book. Their generosity should not be overlooked. It is with their kind help that the card magic of Al Thatcher might become better known. These magicians are listed below. Tom Craven, Stephen Bargatze, Gary Plants, Mike Powers, Dan Block, Steve Beam, Del Copley, Wynn Mertz, Nick Trost (Courtesy of H & R Publishing), Robert Bengel, Evert Chapman, Gordon Boyd, and Richard Bartram Jr. This book of card magic and will introduce you to a talented card man who has so far traveled in the shadows of other great creators of card magic. It will also provide you with 13 card tricks from other well-known card magicians. This is the deal of the year! While not for the beginning card magician, the effects contained in this book are certainly within the reach of the intermediate card magician. The most difficult sleight would probably be an overhand stock shuffle or the “Elmsley Count”--pretty basic indeed. If you like effects that use the “Breather Crimp,” you will be pleased with what you find in these pages. Al liked creating effects that used the “Breather” and there are many such effects in this book. In short, it is a book that will satisfy the most discerning magician and provide him/her with several effects that are worth many times the price of the book.Sleights and shuffles mentioned and used in this book include the Australian deal, Biddle Count, bottom slip shuffle, breather crimp, Charlier shuffle, Cull place shuffle, double buckle, double undercut, Elmsley Count, false cut, false shuffle, gambler’s cop, half pass, halo cut, Hamman Count, Hindu shuffle, jog shuffle, overhand shuffle, pinky break, reverse Faro shuffle, riffle force, running overhand shuffle, spectator peek, straddle Faro shuffle, swing cut, swivel cut, thumb break, and top change.
Mathematical card effects offer both beginning and experienced magicians an opportunity to entertain with a minimum of props. Featuring mostly original creations, Mathematical Card Magic: Fifty-Two New Effects presents an entertaining look at new mathematically based card tricks. Each chapter contains four card effects, generally starting with simple applications of a particular mathematical principle and ending with more complex ones. Practice a handful of the introductory effects and, in no time, you’ll establish your reputation as a "mathemagician." Delve a little deeper into each chapter and the mathematics gets more interesting. The author explains the mathematics as needed in an easy-to-follow way. He also provides additional details, background, and suggestions for further explorations. Suitable for recreational math buffs and amateur card lovers or as a text in a first-year seminar, this color book offers a diverse collection of new mathemagic principles and effects.
Stimulating treasury of entertaining tricks, stunts, and magical effects based on such mathematical principles and ideas as magic squares, the Fibonacci Series, Moebius strips, cycloids, topology, and more. Only simple props required: from playing cards and matches to coins. No magic or mathematical skills needed.
This teacher resource offers a detailed introduction to the Hands-On Mathematics program (guiding principles, implementation guidelines, an overview of the processes that grade 3 students use and develop during mathematics inquiry), and a classroom assessment plan complete with record-keeping templates and connections to the Achievement Levels outlined in the Ontario Mathematics Curriculum. The resource also provides strategies and visual resources for developing students? mental math skills. The resource includes: Mental Math Strategies Unit 1: Patterning and Algebra Unit 2: Data Management and Probability Unit 3: Measurement Unit 4: Geometry and Spatial Sense Unit 5: Number Concepts Unit 6: Number Operations Each unit is divided into lessons that focus on specific curricular expectations. Each lesson has materials lists activity descriptions questioning techniques problem-solving examples activity centre and extension ideas assessment suggestions activity sheets and visuals