Search Results for: Animation Maths

Animation maths

Animation maths

Author: Ivo De Pauw

Publisher: Lannoo Meulenhoff - Belgium

ISBN: 9789401438674

Category: Mathematics

Page:

View: 420

An accessible and practical guide to animation programming In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights in applicability. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths is accompanied by the website www.animationmaths.be which contains online support and useful downloads. 'Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its interactive companion site.' Leo Storme (Pure Mathematics and Computer Algebra, UGent) 'With Animation Maths, Ivo De Pauw and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It's a true game developers toolkit.' Fries Carton (Guerrilla Games, Amsterdam)

Creative Mathematics

Creative Mathematics

Author: William Higginson

Publisher: Routledge

ISBN: 9781134711314

Category: Education

Page: 187

View: 748

Exploring the ways in which maths skills can be learned through cross-curricular projects on arts and music, this book presents maths as a meaningful and exciting subject which holds no fear for children.

Computer Graphics through Key Mathematics

Computer Graphics through Key Mathematics

Author: Huw Jones

Publisher: Springer Science & Business Media

ISBN: 9781447102977

Category: Computers

Page: 343

View: 741

This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

SVG Animations

SVG Animations

Author: Sarah Drasner

Publisher: "O'Reilly Media, Inc."

ISBN: 9781491939673

Category: Computers

Page: 243

View: 444

SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially. This practical book takes a deep dive into how you can to solve these problems with stability, performance, and creativity in mind. Learn how to make SVG cross-browser compatible, backwards compatible, optimized, and responsive Plan and debug animation Make a complex animation responsive, as many sites are responsive Profile each animation technique in terms of performance so that you know what you're getting in to with each library or native technology

Animation of Text, Images, and Objects by Typing Codes into NotePad and Saving As HTML File (JavaScript)

Animation of Text, Images, and Objects by Typing Codes into NotePad and Saving As HTML File (JavaScript)

Author: Kenny L Keys

Publisher: Lulu Press, Inc

ISBN: 9781105745164

Category: Education

Page:

View: 401

Animate your images, text, and other objects within a few minutes by typing a few lines of JavaScript codes into Notepad, and you’ll save the code as an HTML document. Once you open the file, the fun begins. You will not need internet access to use these codes. You will be able to rotate your images, text, and other content; you’ll be able to make your text do things that have only been possible in applications like Microsoft PowerPoint, but these codes will allow you to do the very same thing, without requiring you to purchase expensive applications.

Art of Mathematics

Art of Mathematics

Author: Dr. Weihu Hong

Publisher: Dorrance Publishing

ISBN: 9781480930186

Category: Mathematics

Page: 168

View: 780

Art of Mathematics by Dr. Weihu Hong Author Dr. Weihu Hong, with his book, Art of Mathematics, has brought us a lot of excitement by showing many methods of constructing surfaces with a lot of examples of imagination, based on different methods of constructing surfaces and their applications. The author created and taught a course on Programming with Mathematica for math major students at Mars Hill University and found that his students enjoyed more math after taking the course. Later, he went into the industry and learned more applications of mathematics. Both teaching and industry working experiences prompted him to write this book. By reading Art of Mathematics, Dr. Hong hopes it will inspire more people to like the subject of mathematics and motivate more students to study the subject with a positive attitude.

Visualization in Mathematics, Reading and Science Education

Visualization in Mathematics, Reading and Science Education

Author: Linda M. Phillips

Publisher: Springer Science & Business Media

ISBN: 9789048188161

Category: Science

Page: 106

View: 556

Science education at school level worldwide faces three perennial problems that have become more pressing of late. These are to a considerable extent interwoven with concerns about the entire school curriculum and its reception by students. The rst problem is the increasing intellectual isolation of science from the other subjects in the school curriculum. Science is too often still taught didactically as a collection of pre-determined truths about which there can be no dispute. As a con- quence, many students do not feel any “ownership” of these ideas. Most other school subjects do somewhat better in these regards. For example, in language classes, s- dents suggest different interpretations of a text and then debate the relative merits of the cases being put forward. Moreover, ideas that are of use in science are presented to students elsewhere and then re-taught, often using different terminology, in s- ence. For example, algebra is taught in terms of “x, y, z” in mathematics classes, but students are later unable to see the relevance of that to the meaning of the universal gas laws in physics, where “p, v, t” are used. The result is that students are c- fused and too often alienated, leading to their failure to achieve that “extraction of an education from a scheme of instruction” which Jerome Bruner thought so highly desirable.

Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript

Author: Billy Lamberta

Publisher: Apress

ISBN: 9781430236665

Category: Computers

Page: 487

View: 201

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

The Mathematics Teacher in the Digital Era

The Mathematics Teacher in the Digital Era

Author: Alison Clark-Wilson

Publisher: Springer Science & Business Media

ISBN: 9789400746381

Category: Education

Page: 419

View: 381

This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements

Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations

Author: Adrian Dobre

Publisher: Apress

ISBN: 9781430236757

Category: Computers

Page: 547

View: 511

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Computer Animation

Computer Animation

Author: Cathleen Small

Publisher: Cavendish Square Publishing, LLC

ISBN: 9781502601063

Category: Juvenile Nonfiction

Page: 98

View: 418

Do you dream about using your artistic skills and love of technology working on animated films, video games, commercials, and music videos? Learn what it takes to become a computer animator—one of the most in-demand tech jobs today.