There are plenty of favorite things out there, but what if that “favorite thing” is always ... you? In the morning, you are the wonderful, happy thing. You remind people of sunrises, cuddly animals at the zoo, flowers, and even amusement park rides. As long as you’re around, every vacation is the best. You’re like a fairy tale; you make things magic! “You’re my favorite everything” is a phrase author J. J. Allen has said to her children and grandchildren every day. After years of using endearing quips to find different ways to express her love, she wanted to share her words with parents. She encourages verbalization of emotions to loved ones with sweet phrases and kind expressions. Kind words have a remarkable effect on self-confidence, so it’s important to tell the ones we love just how special they are. From exchanging laughs and dreams to going on adventures and telling stories, You’re My Favorite Everything will strike a chord for readers, parents, and children alike. By loving each other, we make the world a better place and make each other better members of the human race! “Lines and images from some books are so special they remain fixed in our memories for a long time, years and even decades after the children who were read these stories are grown and have children of their own. J.J. Allen’s “You’re My Favorite Everything” promises to be one of those special books, written with soft, comforting language that brings the reader and listener joy, and confidence that things are all right. Children who hear this book will probably be reciting it by memory to their own children years in the future.” Glenn Adams Freelance writer Retired Associated Press Writer
The book includes helicopter evacuations from dangerous situations, working with ex - KGB and IRA members, insider trade dealings, encounters with mafia gangs, middle eastern conflicts, sex and funny tales including romance, marraige and friendships forged in adversity.
Adventures are often best when they aren't planned. At least that's been the case for Rod Shipley. Just released from the Marine Corps and studying geomorphology in college, Rod never dreams of working with exotic animals. He just needs a job. So when he sees an employment ad at a local drive-thru safari park, he thinks, why not? Little does he realize how this random decision will forever alter his life. He is hired and soon discovers that the safari park is not just a park for tourists. It is the largest importer/exporter of exotic animals in the world, and he is enlisted to help care for more than two hundred animals waiting to be shipped overseas. A youth with no experience, Rod learns from the ground up how to endure all the bumps, cuts, and bruises that come with working with rhinos, elephants, chimps, bears, and big cats. The Adventure: The Art of Earning One's Stripes details Rod's exciting adventures raising a baby rhino, training and working with a pride of lions for a Hollywood movie, battling floods to save animals, escorting animals for overseas shipping, developing a reptile show, and more -- all accompanied with extensive and colorful photographs. After five years on the job, Rod is transformed from a scatterbrained youth to a well-disciplined and focused wildlife ranger.
Shared truth through humour, love and the insecurity of life are within these pages. Raw adventure of moment and its humble seeking of understanding, gently weaves its way. Here among the unknown and unforeseen intensity of loss, and its searing ache, is souls determination, in deepest trust, to overcome. There is humanity at its, very, most beautiful best, when in all things least expected, and often at its somber, most powerful worst. It Asks. Let us know the love of which we are. Help us to live the faith as to each entrusted. Share with us the unquenchable hope. Guide us in that courage human. R. George Rea
UNBORED Adventure has all the smarts, innovation, and free-wheeling spirit of the original UNBORED and its 2014 spinoff, UNBORED Games, but with a fresh focus on encouraging kids to break out of their techno-passivity and explore the world around them--whether that's a backyard, a downtown, or a forest. Combining old-fashioned favorites with today's high-tech possibilities, the book offers a goldmine of creative, constructive activities that kids can do on their own or with their families. From camouflage techniques, survival skills, and cloudspotting advice to instructions on how to build an upcycled kite or raft, to using apps to navigate and explore, it's all here--along with comics that dive into the secret history of everything from bicycling to women explorers. A fun corrective to our over-anxious parenting culture, UNBORED Adventure encourages kids to become more independent and resilient, to solve problems and ask questions, and to engage with both their community and natural environment. The original UNBORED is already a much beloved, distinctly contemporary family brand. Along with UNBORED Games, UNBORED Adventure extends the franchise in a handy, flexibound format so that the whole family can enjoy themselves indoors, outdoors, online, and offline. *Los Angeles Magazine
Adventures with Jesus is a series of short devotions that God used on a daily basis to encourage the author Hollie as well as other women in her life. These scriptures and devotions were answers God had given to questions and prayers that Hollie encountered during times of distress or happiness. Everyone experiences these adventures during times in his or her life and God uses it to develop character and hope from within.
Fledgling vampire Prudence Hightower longs for love. Not the tainted love of the vampire Nicholas, but that of a mortal man - the pirate Stede Bonham. But Stede’s happy-go-lucky nature hides a secret that can destroy her faith in love as surely as Nicholas destroyed her mortality. As the French tricolor is lowered in New Orleans with the American purchase, and old-world Creoles clash with arrogant Americans, the key to reclaiming Pru’s lost soul lies with an ancient witch inhabiting the body of a powerful voodoo queen. Can she trick the witch into chanting the spell that will restore her mortal soul? Will a voodoo love potion win Stede’s love? From the muddy streets of New Orleans, to the steamy bayous throbbing with voodoo drums, to the pirate stronghold of Barataria Pru follows a tempestuous path to the heart of darkness and into the arms of the vampire who will never let her go.
Dr. Carly McAllister devotes her life to her people, the Lakota. But too many of them are dying under mysterious circumstances on the reservation, and all of her medical skills can’t save them. High-powered businessman Jesse Blackmoon arrives in South Dakota determined to remove an obstacle to a lucrative land deal. But his attraction to the outspoken and idealistic Lakota woman, and the discovery of his own Indian heritage, strike chords deep within him. As Jesse struggles to reconcile his burgeoning loyalty to his heritage with the demands of a ruthless father, and Carly searches for the truth behind the killings, it becomes clear that someone is willing to resort to murder to further the plans of an energy conglomerate intent on destroying the sacred Black Hills.
A long illness, a longer convalescence, a positive injunction from my doctor to leave friends and business associates and to seek some spot here a comfortable bed and good food could be had in convenient proximity to varied but mild forms of amusement - a
• “Welcome to the journey. At each chapter you’ll have two paths to choose from. One is to continue on to the next chapter. The other is to put the book down and play the game. Follow the first option each time. I guarantee that when you finish reading the book and play the games they’ll be more fun because you’ll appreciate what went into the creation of them.”—Leonard Herman, author of Phoenix IV: The History of the Videogame Industry • “Patrick delivers a refreshingly sober look at video game development through the context of his interviews. The stories these legends of the game industry tell are full of disappointment and excitement – failure and success. The stuff video games are made of. The stuff of life.”—Jeffrey Paquette, designer, KROOM • “Patrick Hickey Jr. doesn’t just parrot off the facts like other books in the field, he does his homework, digs deep, and asks the right kind of questions. When you read this book chock full of interviews with those in-the-know you will undoubtedly be pleased!”—Michael Thomasson, author of Downright Bizarre Games: Video Games that Crossed the Line Featuring interviews with the creators of 31 popular video games—including Grand Theft Auto, Strider, Maximum Carnage and Pitfall—this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Anne has always believed in fairies, but when she is asked to help a magical princess, she finds out that believing in fairies and believing in herself are two very different things ... Anne and her friends Samantha, Vera and David are about to go on an adventure of a lifetime ... and Fairy Land isn't just for the fairies.